Neural Radiance Field (NeRF), you may have heard words many times for the past few months. Yes, this is the latest progress of neutral work and computer graphics. NeRF represents a scene with learned, continuous volumetric radiance field \(F_{\theta}\) defined over a bounded 3D volume. In Nerf, \(F_{\theta}\) is a multilayer perceptron (MLP) that takes as input a 3D position \(x=(x,y,z)\) and unit-norm viewing direction \(d=(d_x,d_y,d_z)\), and produces as output a density \(\sigma\) and color \(c=(r,g,b)\). By enumerating all most position and direction for a bounded 3D volumne, we could obtain the 3D scene.